FEATHERS VR – Using Error Augmentation in Immersive Virtual Reality for Symmetric Bimanual Upper Limb Reaching

As a continuation of FEATHERS’ search for engaging gaming tools for upper limb exercise, the research team tested the use of the Oculus Rift head-mounted display and Oculus Touch motion controllers as viable interfaces. The study explores how error augmentation (i.e. adding visual or game element feedback to accentuate deviation from the desired exercise motion) in immersive VR might encourage persons with hemiplegia to engage their affected side more effectively by comparing the symmetry between the stronger and weaker limbs. Data from this experiment is used to study motor adaptation effects to this kind of augmented feedback during symmetric reaching motions. A control group of healthy adolescents and young adults was used to compare the target hemiplegic population (children with CP, ABI, Pediatric Stroke).

Researcher: Leia Shum

Supervisory Committee:

  • Mike Van der Loos
  • Bulmaro Valdés
  • Nicola Hodges
  • Tal Jarus